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Wednesday, January 6, 2010

Update: v1.3 is out!

Our New Year's Resolution was to work more on programming and get more updates out, and we have succeeded so far! This is the second update of the new year, we hope you enjoy it!

New in this update:
-Added Generator

Generator:
Our new element is called Generator. It is very similar to the element "Clone" in the Powder Game. Basically, when a particle collides with it, it is "set" to that particle. Then it will randomly produce that particle in nearby empty spaces. It also sets all the Generators around it, so a line of Generators will usually all be set to the same element, unless two elements were set at different points on the line at roughly the same time. We hope Generator will exponentially increase the complexity and enjoyment of our game!

As always, enjoy and send us feedback via email!!

Tuesday, January 5, 2010

Update: v1.2 is out!

We managed to get another update out! This update added in the element ice and fixed a bug when a fire particle hit the top.

Enjoy, and as always, we want feedback!!

Thursday, December 31, 2009

We Finally Updated It!!!

Yes, it's true. More than a month after it was promised, we finally got an update out. This update gives you:
-Speeded up burning
-Speeded up everything else
-Fixed many bugs
-Now applies to all Android devices
-Made use of OpenGL and NDK for more efficient code (meaning it uses much less processing)

Plans for the next update include many more elements, even more optimization, and eliminating any bugs that crop up. Please, please report any bugs, new features, and improvements you'd like to see.

Saturday, November 21, 2009

Update is Coming

Sorry about the delay, a number of things got in the way of the release. One of us realized that Area-Allstates for violin was this week and therefore had to use his programming time to practice violin. We both also received a ridiculous amount of homework from our teachers so there wasn't enough time to program what we needed to get done. We are working hard to get the release out soon though!

-IDKJava team

Saturday, November 14, 2009

Small Update

We should be releasing a small update later today after testing finishes.

New features:
-Connected line drawing
-Better burning

Bug fixes:
-Partly fixed bug where particles start not working properly when burning large amounts of plant.

We have made progress in OpenGL, and we hope to make the Nov. 20 deadline for this feature which will provide a large performance improvement.

-IDK Java Team

EDIT: Update may have to wait until tomorrow, currently fighting memory leak that won't go away!

Monday, November 9, 2009

Next Deadline: Nov 20

We plan our next release (Alpha 2) to be on Nov. 20. This release will work to accomplish the following:
-Massive speed improvements
-Addition of more elements, including fire and plant
-Fixing a few minor bugs

Hopefully we will have many, many downloads! If you have the game, it if definitely worth your while to upgrade to Alpha 2!

Saturday, November 7, 2009

Droid version out!

Our sand falling game for android has been released on the market for the Droid! If you downloaded the old version and had a Droid, please uninstall and install this one instead! I do not have a Droid to test this on, but I have had one tester say that it runs very smoothly! Try it out!

Alpha 2 will be coming in about 1.75 weeks and will include
-major speed improvements
-plant element
-fire element
-pen size changing
-bug fixes

The only known bug right now is that water acts weird near the right side. If you find others, please let us know!

-IDKJava Team