Last Sunday, we released the 1.5 update to the Android Market and forgot to update the blog. The update contained oil, made ice a stationary element, and changed the movement of liquids. Various minor bug fixes were also included. Tomorrow we hope to update with a fix for the reset issue when switching to another application and coming back.
-IDKJava Team
Sunday, January 24, 2010
Saturday, January 9, 2010
1.4 Released
Alpha 2, Version 1.4 has been released on both the android market and the SlideME market.
Changes:
-Ice freezes water slower
-Fire has longer lifetime
-Fixed reset on screen blackout
-Added one slot save/load
-Added exit button
-Increased generation of particles by generator element
-Fixed landscape mode on high resolution screens (Droid,Nexus One)
Planned features for next update:
-New element: Oil
-Possibly change ice to stationary instead of falling
-More save game slots
Changes:
-Ice freezes water slower
-Fire has longer lifetime
-Fixed reset on screen blackout
-Added one slot save/load
-Added exit button
-Increased generation of particles by generator element
-Fixed landscape mode on high resolution screens (Droid,Nexus One)
Planned features for next update:
-New element: Oil
-Possibly change ice to stationary instead of falling
-More save game slots
Wednesday, January 6, 2010
Update: v1.3 is out!
Our New Year's Resolution was to work more on programming and get more updates out, and we have succeeded so far! This is the second update of the new year, we hope you enjoy it!
New in this update:
-Added Generator
Generator:
Our new element is called Generator. It is very similar to the element "Clone" in the Powder Game. Basically, when a particle collides with it, it is "set" to that particle. Then it will randomly produce that particle in nearby empty spaces. It also sets all the Generators around it, so a line of Generators will usually all be set to the same element, unless two elements were set at different points on the line at roughly the same time. We hope Generator will exponentially increase the complexity and enjoyment of our game!
As always, enjoy and send us feedback via email!!
New in this update:
-Added Generator
Generator:
Our new element is called Generator. It is very similar to the element "Clone" in the Powder Game. Basically, when a particle collides with it, it is "set" to that particle. Then it will randomly produce that particle in nearby empty spaces. It also sets all the Generators around it, so a line of Generators will usually all be set to the same element, unless two elements were set at different points on the line at roughly the same time. We hope Generator will exponentially increase the complexity and enjoyment of our game!
As always, enjoy and send us feedback via email!!
Tuesday, January 5, 2010
Update: v1.2 is out!
We managed to get another update out! This update added in the element ice and fixed a bug when a fire particle hit the top.
Enjoy, and as always, we want feedback!!
Enjoy, and as always, we want feedback!!
Thursday, December 31, 2009
We Finally Updated It!!!
Yes, it's true. More than a month after it was promised, we finally got an update out. This update gives you:
-Speeded up burning
-Speeded up everything else
-Fixed many bugs
-Now applies to all Android devices
-Made use of OpenGL and NDK for more efficient code (meaning it uses much less processing)
Plans for the next update include many more elements, even more optimization, and eliminating any bugs that crop up. Please, please report any bugs, new features, and improvements you'd like to see.
-Speeded up burning
-Speeded up everything else
-Fixed many bugs
-Now applies to all Android devices
-Made use of OpenGL and NDK for more efficient code (meaning it uses much less processing)
Plans for the next update include many more elements, even more optimization, and eliminating any bugs that crop up. Please, please report any bugs, new features, and improvements you'd like to see.
Saturday, November 21, 2009
Update is Coming
Sorry about the delay, a number of things got in the way of the release. One of us realized that Area-Allstates for violin was this week and therefore had to use his programming time to practice violin. We both also received a ridiculous amount of homework from our teachers so there wasn't enough time to program what we needed to get done. We are working hard to get the release out soon though!
-IDKJava team
-IDKJava team
Saturday, November 14, 2009
Small Update
We should be releasing a small update later today after testing finishes.
New features:
-Connected line drawing
-Better burning
Bug fixes:
-Partly fixed bug where particles start not working properly when burning large amounts of plant.
We have made progress in OpenGL, and we hope to make the Nov. 20 deadline for this feature which will provide a large performance improvement.
-IDK Java Team
EDIT: Update may have to wait until tomorrow, currently fighting memory leak that won't go away!
New features:
-Connected line drawing
-Better burning
Bug fixes:
-Partly fixed bug where particles start not working properly when burning large amounts of plant.
We have made progress in OpenGL, and we hope to make the Nov. 20 deadline for this feature which will provide a large performance improvement.
-IDK Java Team
EDIT: Update may have to wait until tomorrow, currently fighting memory leak that won't go away!
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